Lincoln Clay returns from Vietnam in 1968, only to find himself fighting another war on the streets of New Bordeaux, Louisiana. A feud between his adopted family—members of the black mob—and a Haitian crime syndicate turns bloody, and suddenly his plans to leave his hometown behind for a job in California are put on hold.
Clay’s violent homecoming and a daring bank heist are the focus of the first few hours of Mafia III, and it’s a strong start. The story is fast-paced and cinematic, using stylish editing to jump backwards and forwards in time, reinforcing the setting with evocative ‘60s music. With tracks from The Beach Boys, Jimi Hendrix, Elvis Presley, and The Rolling Stones, they must have spent a fortune licensing the game’s soundtrack.
While exploring I accidentally stumbled into a bar on the edge of the bayou, and didn’t realise it was segregated until the owner came over and said as much, but in more colourful language. I refused to leave, of course, wanting to test the limits of the game, and he made a dash for the phone. I had to grab him and choke him to death before he alerted the cops.
It’s weird seeing one of the most shameful periods in American history reduced to a game system like this, but I’m glad Hangar 13 tackled it head-on rather than tiptoeing around it. With a few exceptions, like a gang of yee-hawing cartoon rednecks Clay encounters, the racism feels like it’s there because it’s a natural part of the setting, not just for shock value.
The city itself is a straight-faced homage to New Orleans, not an exaggerated Grand Theft Auto-style parody. There’s a good amount of variety, from the colonial architecture of the French Ward to the swampy depths of Bayou Fantom, but the muted colour palette and restrained art design make for a bland and largely forgettable open-world.
An unexpected betrayal is when Mafia III begins to lose its way, and the promise of those early hours fades. Clay survives an attempt on his life and embarks on a single-minded quest for vengeance, which involves conquering New Bordeaux district by district until he has enough power and influence to dethrone Italian mob boss Sal Marcano.
Every racket has a Dollar value, and your job is getting that number to zero by killing people, breaking stuff, and stealing money at various locations scattered around the map. Then when you’ve caused enough trouble, the boss will be lured out of hiding, giving you a chance to kill him and incorporate his business into your burgeoning criminal empire.
When this was first introduced I enjoyed it. Creeping into gang-controlled territory, quietly stabbing people, slipping money into my pockets, sneaking up on lieutenants and interrogating them, and causing mischief. But then I realised, after completing countless slight variations of the same mission for several hours, that this was the entire game. Mafia 3 Trailer Official
Initial release date: October 7, 2016
Publisher: 2K Games
Designer: Matthias Worch
Series: Mafia
Developers: Hangar 13, 2K Czech, Mass Media Games
Platforms: PlayStation 4, Xbox One, Microsoft Windows, macOS
But it Now:
>>>>>>> Mafia III <<<<<<<
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